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1. Vagabond Tactics? - in Ships and Modules [original thread]
Originally by: lollerwaffle Originally by: Malcanis Dont forget that tracking enhancers also give a tracking bonus. So you will have about 17% better tracking with 2 TEs than you're used to with the old falloff rigged setup. That's...
- by God's Secret - at 2010.03.04 14:25:00
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2. Vagabond Tactics? - in Ships and Modules [original thread]
Originally by: lollerwaffle Quick hijack of topic since I didn't wanna make a new one to ask a simple question. Pre-dominion I was rolling around in med neut vagas with dual 180mm (falloff rigs): 2900+ m/s, align time 5.8s 500dps @ 1.2+18...
- by God's Secret - at 2010.03.04 13:11:00
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3. Vagabond Tactics? - in Ships and Modules [original thread]
Originally by: Kirzath Edited by: Kirzath on 03/03/2010 14:49:27 Originally by: Kendon Rid**** Edited by: Kendon Rid**** on 03/03/2010 14:13:17 Originally by: Sapporo Ichiban orbit at 500 with mwd on , fit a nos to ...
- by God's Secret - at 2010.03.03 15:23:00
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4. Ashimmu - in Ships and Modules [original thread]
Originally by: Torpir Lee Edited by: Torpir Lee on 03/03/2010 11:09:41 [Ashimmu, Solo/Small Gang] Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Medi...
- by God's Secret - at 2010.03.03 11:57:00
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5. Maelstrom for Lv 4, what am I doing wrong? - in Ships and Modules [original thread]
Originally by: lizzy54 I have a maelstrom for Lv4's. However it performs really bad. Problems: Damage output : sucks for autocannons and artillery. Autocannons hit more but have very low dps even with faction ammo. Cap: I can run the...
- by God's Secret - at 2010.03.03 11:47:00
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6. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: Joe Censored Originally by: God's Secret Originally by: NoNah Originally by: tehSiner why not? :) access to items also counts, T2 can be manufactured, meta4 cannot. This. I'm more suprised in th...
- by God's Secret - at 2010.03.03 08:12:00
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7. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: NoNah And there is _no_ skill in game, that doesn't give a bonus on it's own. Linkage Also, Frigate/Cruiser/Battleship/Capital Ships construction skills.. Outpost Construction skill + a bunch of Science skills..
- by God's Secret - at 2010.03.02 16:25:00
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8. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: NoNah Originally by: God's Secret Quote: And by rare I mean that they can't be obtained without killing a rat in the right place and have some luck on top of that. Wether this is for an estamel invuln or a met...
- by God's Secret - at 2010.03.02 16:04:00
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9. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Quote: And by rare I mean that they can't be obtained without killing a rat in the right place and have some luck on top of that. Wether this is for an estamel invuln or a meta 1 miner, doesn't really matter. Point is you can't produce them...
- by God's Secret - at 2010.03.02 15:39:00
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10. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Edited by: God''s Secret on 02/03/2010 15:09:38 Edited by: God''s Secret on 02/03/2010 15:09:07 In a game where the skill progression is faster then a drunk snail in a broken wheel chair, and lvling would be posible you would have a point....
- by God's Secret - at 2010.03.02 15:09:00
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11. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Quote: It's good game design where rare items get more expensive and you can produce similiar or better items at any time, anywhere Define rare plz, i can hardly associate the term rare with the vast majority of the high meta items, with ...
- by God's Secret - at 2010.03.02 15:02:00
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12. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: O010 Ok well thanks for this info. I take it im better sticking to the T1 modules then with the meta 4 lvl rather than T2 modules no matter what my skills. That explaines alot but also you said that its diffrent with weapons...
- by God's Secret - at 2010.03.02 14:39:00
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13. Why are some T1 modules better than T2 - in Ships and Modules [original thread]
Originally by: NoNah Originally by: tehSiner why not? :) access to items also counts, T2 can be manufactured, meta4 cannot. This. I'm more suprised in the rare cases where t2 is the best there is. Note that meta goes all th...
- by God's Secret - at 2010.03.02 14:34:00
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14. Ashimmu - in Ships and Modules [original thread]
Originally by: Vrabac Originally by: Siigari Kitawa Remember that slowing down the target from range then moving in for the scram is the method here. You do understand you have a pre nano nerf web don't you? And dare I say neut...
- by God's Secret - at 2010.03.02 12:18:00
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15. Ashimmu - in Ships and Modules [original thread]
Edited by: God''s Secret on 02/03/2010 11:33:02 Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 02/03/2010 11:21:18 Originally by: God's Secret High Slots 3 X Focused Medium Pulses II 2 x Faction Med Neuts 1 x...
- by God's Secret - at 2010.03.02 11:29:00
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16. Ashimmu - in Ships and Modules [original thread]
Originally by: Siigari Kitawa Originally by: God's Secret And you die to the first dual propulsion Taranis with a Small Nos.. The above novell is the perfect example on how to fit 2.5 bil worth of gear of on a 150 mil cruiser + a 3...
- by God's Secret - at 2010.03.02 11:15:00
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17. Ashimmu - in Ships and Modules [original thread]
And you die to the first dual propulsion Taranis with a Small Nos.. The above novell is the perfect example on how to fit 2.5 bil worth of gear of on a 150 mil cruiser + a 3 bil clone and fail.. Cosmos Plates + MWD = not needed Pashan Implant = lo...
- by God's Secret - at 2010.03.02 10:49:00
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18. Ashimmu - in Ships and Modules [original thread]
Originally by: Garia666 Edited by: Garia666 on 02/03/2010 06:45:41 Ashimmu needs either an webbing range bonus or and neuting range bonus.. Atm its just not a plessant ship to fly.. As for an setup i used this http://9mm.eve-kill...
- by God's Secret - at 2010.03.02 07:04:00
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19. Phantasm - in Ships and Modules [original thread]
Quote: E: You do realize its stealth buff phantasm thread /maybe even not so stealth lol/? Aye, it does need a buff, a sensible one, a few options were mentioned in the TSF thread, where is made obvious the ship is lacking a slot compared...
- by God's Secret - at 2010.03.01 17:56:00
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20. Phantasm - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 Originally by: God's Secret Nah, just tired of talking about vagas and harbies and zealots and whatever **** in a thread about the Phantasm.. and bored by this pseudo Bellum aka Merin Ryskin Yes, it...
- by God's Secret - at 2010.03.01 17:48:00
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